Marble Run Challenge

Objective:

Build a course that keeps a marble running for the longest possible duration

Real-World Connections

Marble runs demonstrate simplified systems that engineers use to move objects safely and efficiently using gravity. It may seem abstract, but we see examples of this in everyday objects like storm drains, roller coasters, water slides, baggage ramps at airports, refuse chutes in buildings, and more.

In this challenge, students step into the real-world roles of engineers, designers, builders, and inspectors to:

  • Balance momentum and slope with directional control

  • Experiment with materials and angles to keep the marble rolling smoothly

  • Design systems that guide movement and prevent failure points

  • Observe cause and effect scenarios to improve designs through hands-on testing and iteration

Materials & Constraints

Students don’t get unlimited resources — just like real life. Each challenge is solved within a budget system where students choose from materials like:

  • Wooden channels (of various sizes and shapes)

  • Fasteners (string, pipe cleaner, and tape)

  • Creative elements (chipboard, paper, markers)

With each decision, students are learning to balance trade-offs between design, structural integrity, and resource-use.

Example Solutions

Every solution is different. There is no single “right” build — only more effective solutions.

Challenge Format

Makers challenges are designed to be flexible and can be adapted to fit a variety of schedules, age groups, and program needs, including condensed pilot formats that deliver core experiences and measurable student outcomes in as little as 1 - 2 classes.

4 - 12 Classes

Program Duration

45 - 75 Minutes

Lesson Length

Gr 1 and Above

Typical Age Appropriateness

Curriculum Alignment

The Marble Run Challenge supports hands-on learning across core academic and technical standards

Math - Measurement & Data

NGSS - Physical Science

ELA - Speaking & Listening

CTE - Engineering & Design

Ready to bring this challenge to your students?

Get in touch and we’ll help you customize a program that fits your schedule and age group.

Team Roles & Career Connections

Students take on defined roles within their teams so no one sits on the sidelines and every team operates like a real crew.

  • Leads the build strategy and guides the team’s decisions about resource-use and presenting and story-telling.

  • Constructs the design and makes real-time adjustments during the build to better meet the challenge’s requirements.

  • Plans aesthetic enhancements and creative elements in each challenge to balance form with function.

  • Tests for weak points in the team’s solution and evaluates against challenge requirements to recommend improvements.

What Students Take Away

Beyond the build, students develop skills that transfer across subjects and into real life.

Engineering & Technical Skills

  • Designing pathways to control speed and direction

  • Using slope, inclines, and declines to impact movement

  • Measurement & precision

  • Material & resource optimization

Critical Thinking Skills

  • Trade-off decision-making

  • Iteration & improvement

  • Cause-and-effect reasoning

  • Problem-solving under constraints

Collaboration

  • Communication

  • Shared ownership of outcomes

  • Resilience through testing and iteration

The Makers Process

Here’s a glimpse at what students actually do

Explore other Makers Challenges

3D Animal Challenge | Gr TK+

Design and build a 3D animal that stands or balances on its own

Bridge Challenge | Gr 1+

Build a bridge that spans a gap and supports weight

Earthquake Challenge | Gr 3+

Build a structure that can withstand simulated earthquakes

Bring the Makers Program to your school

Next steps:

  1. Get in touch to schedule a call so we can discuss your needs

  2. Customize a program with our team

  3. Finalize a launch and evaluation plan

  4. Our team manages all aspects of the implementation